T-MINUS ZERO [ Magnet Update 🧲]
T-MINUS ZERO is a high-stakes, procedural precision platformer where every millisecond is the difference between survival and being left in the dust. You are an operative trapped in a collapsing facility where the escape pods are automated to launch on a rigid, 5-second recurring cycle.
The rules are simple but brutal: You have 5 seconds to reach the pod.
If you reach the pod in time, you are instantly warped to the next sector to do it all again. But if the clock hits zero before you cross the threshold, the doors slam shut, the pod launches, and you are Five Seconds Too Late.
Key Features
- Procedural Gauntlets: No two runs are the same. The game generates a unique path of platforms for every level, scaling in difficulty as your streak increases.
- The "Perfect Loop" Mechanic: The timer doesn't start until you make your first move, allowing you a split-second to survey the path ahead.
- Momentum-Based Movement: Master the physics of jumping and air-control. One wrong landing or a single moment of hesitation will cost you the run.
- High-Stakes Failure: There are no checkpoints. Falling into the abyss or missing the 5-second window resets your streak to zero.
The Challenge
How many sectors can you clear before your luck—or your timing—runs out? In a world where the clock is your greatest enemy, being "on time" isn't enough. You have to be perfect.
| Updated | 1 day ago |
| Published | 8 days ago |
| Status | Released |
| Platforms | HTML5 |
| Rating | Rated 5.0 out of 5 stars (1 total ratings) |
| Author | The_Fox |
| Genre | Platformer |
| Tags | 2D, No AI, Real time strategy, Singleplayer |
Development log
- second weekly Update1 day ago


Comments
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What all updates Yall want!!
bug on maybe firefox but everythings is super duper fast
im working on fixing that!
It's a decent arcade game. But the gameplay could be a little more enjoyable. Here's what I can think of:
1. When changing direction, the character's speed changes instantly, making it difficult to control.
2. It's a matter of taste, but I think if the coins were attracted to the character when zoomed in closely (say, 2-3 pixels), the game would be more enjoyable. It wouldn't make things much easier due to the fast enemies, but it would make the environment more responsive.
Thanks for the feedback all of that ill ad in the next update
Fun core idea, worth expanding.
Thanks
h